![]() Ī jumping somersault that crosses up the opponent and then does a charging knee blow. This is automatically the first input his no other buttons are held.Ī jumping somersault followed by a downward axe-handle. This attack causes a groundbounce on hit. Note that even after using all of the follow-ups, Goku can still perform a finishing attack.ĭashes forward and does a downward hook. With no allies, Goku can perform seven attacks.With one ally, Goku can perform five attacks.With both allies, Goku can perform three attacks.The amount of follow-up attacks Goku can perform depends on how many allies he has available on his side. On hit, Goku appears behind the opponent and knocks them down to the ground. Raises both hands in the sky to gather energy, increasing Spirit Bomb level by one and increasing the Ki gauge by one as well.įires a Kamehameha wave directly forward. The height and stun time of the opponent allows Goku to easily follow-up with a Super Spirit Bomb.įires a shockwave simultaneously from both hands that launches the opponent away. The Spirit Bomb deals much more damage and carries the opponent much higher into the air. The Spirit Bomb deals more damage and launches the opponent slightly higher in the air. Lifts the opponent a small distance into the air. The projectile will track the opponent and cannot be Super Dashed through. There are three levels of charge, which can be obtained the longer the button is held.įires the completed SPirit Bomb forward. Raises both hands in the sky to gather energy. The beam can still clash with other beams despite hitting only once.Įveryone, lend me your energy! ( 「オラに元気を分けてくれ!」) The beam only hits once and causes a wallbounce if the opponent is near the corner. The beam can be aimed by holding / in which Goku will fire the beam upward on the ground and downward in the air. Consumes half a Ki gauge.įires a Kamehameha wave directly forward. The grab has him move much further ahead and the throw now has Goku follow-up with a falling dropkick that bounces the opponent into the air. The throw deals more damage, but the grab contains a little bit more startup lag. Moves a little bit forward before doing the grab. Moves forward to grab the opponent and throws them behind himself. Similar to the variant, but the elbow deals more damage and has less startup. Deals more damage and causes a wallbounce on hit. Takes a step back and delivers an elbow strike. Has quick startup and can be used to end blockstrings safety. Lunges forward and strikes with his elbow. This attack is also performable by inputting down and medium while in the air. Īfter a third input, Goku will teleport above the foe, legs outstretched, and attempt a drop kick. This attack can also be aimed by inputting or. Repeating the input will cause a second blast to be fired. This attack can be aimed by inputting (closer) or (farther). Goku will flick his hands upwards, sending a set of ki blasts rocketing straight up from the ground. ![]() This attack hits low.Ī standard down heavy attack: just a jumping uppercut that launches the opponent. Goku will drop down to one hand and thrust a foot forward. This is nothing more than a simple crouching jab. ![]() He can repeat this to fire a volley of up to six. This roundhouse kick will send foes flying away. Goku will reach forward into a powerful hook punch. This "Kiai" will hit on both sides, and will cause a wall bounce. Goku will stand his ground, firing a shockwave of pressurized air out of each hand. This is a rising knee strike that will launch the foe slightly off the ground, Goku will lean forward into a straight punch. Goku displays a much more flexible style of martial arts, showing off the fantastic fight choreography of the original Dragon Ball and early parts of Dragon Ball Z. ![]()
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